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Sunday, September 20, 2015

T.A.C Bombing Run with Defending British Fighter Aircraft

Hi everyone,
Sorry for the delay getting this posted but I have been trying to take advantage of the last few weeks of sun here in Stockholm before the darkens of winter sets in.


So here is the same bombing run as before but this time I added two flights of British Hurricanes to defend the industrial complex. Last time it was just the flak that defended the target now it is the fighter planes that will try to stop the attacking Germans. Lets see how they do.

The initial set up.

4 He-111's in two flights of two's

The target area with 4 British Hurricanes to defend the target.

The Hurricanes moving to intercept the bombers.

First move complete

Time to turn, just use the movement ruler and all is set

Turn is done and ready for the next move

After a while the Hurricanes and He-111 meet up.

Finally in range, this is before the fighters move.

The Hurricane is all lined up to shoot but will receive fire from all 4 bombers.

First two fighters are out of range.

Target in range.

The fighters shoot at the bombers and score two hits but do no damage to the larger bombers.

Now we check to make sure which arc the fighters are in and we get to roll one dice for defensive fire

And the first two bombers miss the Hurricanes!

Now the two He-111's can fire the rear guns at the Hurricanes. The Bombers score one hit.

The damage dice rolled by the bombers is a 6 and the air frame of the Hurricanes is a 5.

So the Hurricanes lose on plane! The first kill goes to the Germans!

Here is the situation after all the planes have moved.


The Fighters fire first

Both groups of Hurricanes hit but do not do any damage.

The Germans check the arc of fire

Both fighters are hit with defensive fire from the He-111's.

The single Hurricane take another hit!

Now there are only two Hurricanes left to stop the German Bombers.

Next turn the remaining fighters get in 3 hits on the two bombers.

First German Bomber is shot down by the two Hurricanes!

The situation as the bombers close on the target!

After movement the single He-111 takes a hit from the Hurricanes.

The hit does no damage to the remaining bomber.

The bombers are lined up on the target, No flak this time!

Over the target! The Hurricanes lose one more fighter to the single He-111.

Bombs away! One hit on the target!

NO hits on the bombers or the fighters

The last Hurricane downs the single He-111 over the target before it can drop it's bombs.

The two He-111's finish dropping all there bombs and score a total of 3 hits on the target.

The German bombers break hard to avoid the last British fighter.

The Germans score a lucky hit and take out the last British fighter.

 Well this definitely turned out differently than last time. Two German He-111's were shot down but all four Hurricanes were taken out.  The rear guns of the He-111's are stronger than any other arc of attack. The British should avoid the six o'clock position on the bombers. Also the bombing mission scored a lot less due to the lose of two of the He-111's. 

Overall I think this is an OK turn out. The British should try to attack from other arcs to the bombers next time.

The game moved fast, except for all the pictures I was taking....

Well have a good week!
 










Sunday, September 13, 2015

T.A.C. Bombing run

Hi again!!!

Yesterday I played two scenarios with T.A.C. both are the same mission but with one difference. The first mission had Flak to defend the factory complex from the attacking HE-111 bombers and the second mission had two flights of four Hurricanes to defend the bomber target.


The set up, the bombers on the right and the factory on the left. Flak burst area can move but is currently fixed

I took a bunch of pictures for you to look at.  Instead of letting you see the wonderful table cloth on our kitchen table I decided to grab one of the maps I have at the house and I used that for a background for the mission.  I will describe what is going on in each of the images.

Moving straight is easy with the movement template

Just move the plane from the first to the last mark in the green section for full speed.

Making a easy turn, if you make sharp turns, orange section that you do not see in this image, you can not us your defensive guns because of the g-force.

Turn is done,  I actually messed up here and moved one tick to far, I should have moved three not four.

Position after moving for a while.

This is the sharp turn that will not allow you to use your defensive guns.

High G turn done.

Flak attack hits one group of bombers

The flak gets 3 attacks and have to score equal to or higher than my defensive rating of 4. One hit is scored on one of the bombers.

Next I roll for damage, I have to roll equal to or higher than my air frame rating which is 6. These bombers are strong. I rolled a 4 so no damage.



There is a stacking rule that prevented the flag from moving until after the bombers had moved.

There will be flak over the target boys....wait is that Vallingby near the target area? Ummmmm were are the bomb shelters located??? LOL.

Now I just want to make a note here. Sweden was not attacked by the Germans, but the Russians did accidentally dropped bombs on a play house in Stockholm during World War II.  The Russians said that they made a mistake and though they were bombing Germany....

German bombers are lining up for the bomb run.

All the bombers will have to test for Flak damage.

Three hits are scored on one of the flights of bombers.

None of the hits causes any damage!!!
bombs away!!!!!!

To hit these targets I need to roll fours or higher. So we get two hits with the first flight!

I used a dice to track the total damage on the target. So far two hits were scored.

Now for the second flight, again I score two hits up to four points of damage on the factory

Check out the cool little damage markers! Burn baby burn!!!

Dropping the second bombers payload on a target from the top flight. Two more hits, total up to six so far.

Last bomber in the lower flight also score two more hits on the target for a total of 8 hits!

Here is the target once the bombers are clear.
Over all the game moves quick and the rules play well. I will have to put on a game at the club to see what some of the members think of it so I can see if it will be worth the time and effort to build a large bombing force. So far the rules have been good and all has played out well.

Thanks for checking out this AAR. I will have the next one up soon!